Div VSM- 10m inf 1ml none no Arcane Eye (Scrying) Magical sensor in LoS, then travel(C) anywhere 30'/r, 10'/r; throuch 1" hole. Div VS-- 1sw you 1rl none no Assay Spell Resistance CL+10 to overcome SR of one creature Trn VSM- 1sa tch 24h none no Attune Form [ITEM:Amulet-Planes] Attune L/3 creatures to harmful (hp/abi) of a plane (not local) Div VSM- 1sa you 24h none no Detect Scrying 40'O aware of location of sensor, CL(CL) for image of scrier and location Cnj V--- 1sa lng inst vary var Dimension Door (Teleportation) You (+c-med*l/3 touch, unwil: Wil- SR) to visual/coordinates; Dmg if loc/=free Abj VS-- 1sa med 1ml none Yes Dimensional Anchor Ray: creature/object blocked xdim travel Abj VSM- 10m tch once Rfl/ Yes Fire Trap (Fire) 1d4+CL 5'O: open item (not harmed), no other warding, no knock, thief(29) M:25gp Abj VS-- 1r 15' 1ml Wil- Yes Forceward Negates force effects, Force/Incorporal save to enter Abj VSM- 1sa 10' 1rl none no Globe of Invulnerability, Lesser Sphere: suppress new spells/spellike -3rd; through/out/leave possible; target dispel Ill VS-- 1sa cls perm Wil~ No Illusory Wall (Figment) 1'x10'x10': simple surface; true seeing to see through Ill VS-- 1sa you 1rl wil- no Invisibility, Greater (Glamer) qv invisibility, except that it doesn't end if the subject attacks Div VSM- 1sa lng 10ml none no Locate Creature Locate known/familiar c: direction, its direction; -mislead/nondetect/poly Cnj VS-- 1sa cls inst Frt~ No Orb of Acid (Creation/Acid) Ranged touch for 15d6 damage, save negates 1r sickened Cnj VS-- 1sa cls inst Frt~ No Orb of Cold (Creation/Cold) Ranged touch for 15d6 damage, save negates 1r blinded Cnj VS-- 1sa cls inst Frt~ No Orb of Electricity (Creation/Electricity) Ranged touch for 15d6 damage, save negates 1r entangled Cnj VS-- 1sa cls inst Frt~ No Orb of Fire (Creation/Fire) Ranged touch for 15d6 damage, save negates 1r dazed Cnj VS-- 1sa med inst None Yes Orb of Force (Creation/Force) Ranged touch for 10d6 damage, save negates 1r dazed Ill VS-- 1sa med inst vary Yes Phantasmal Killer (Phantasm/Fear/Mind-Affecting) 1c: Wil- Frt(die|2d6) Trn VSM- 1sa tch 1ml none no Polymorph Willing c->real c; HD:min(CL,subject L); hp+rest; Str/Dex/Con change + attacks Trn V--- 1m lng 1hl Frt- Yes Raise from the Deep Rise at 150'/r (no dmg), no vert limit if full info on ship; Abj VS-- 1sa cls inst none no Ray of Deanimation 15d6 damage on constructs Abj VS-F 1sa you 1ml none no Ray Deflection All 'ranged touch' attacks miss Abj VS-- 1sa tch inst wil- yes Remove Curse [HOME] instantaneously removes all curses on creatur, suppress on objects Abj VS-- 1sa cls 10ml frt- yes Resist Energy, Mass qv Resist Energy (1st) Abj VSM- 1sa tch 24h none no Resistance, Greater Saves+3 Trn V--- 1im you 1d4r none no Ruin Delver's Fortune Cha Luck bonus: Frt,No poison|Wil,no fear|Rfl,evasion|4d8+cha temp hp Div VSMF 1h var 1ml Wil- Yes Scrying (Scrying) plane+5/unknown+10|some+5|know+0|familiar-6/pict-2|item+4|part+10 see 10', move 150; 5L% detect; Fail: wait 24h; F: 2'x4'+mirror 1000gp Cnj VSMF 10m cls 2hl none no Secure Shelter (Creation) 20'[ local (qv stone) 8c cottage; arcane locked & alarm & unseen servant; Trn VSM- 1sa tch inst none no Stone Shape (Earth) [HOME] 10C'+1C'l: shape in any (crude) form Abj VSM- 1sa tch 10ml wil- yes Stoneskin Subject gains DR 10/adamantine vs weapons (max 150hp); M:250gp