Div VS-- 1sa you 1ml none no Arcane Sight, Greater magic <120' Spellcraf(15+sl); sa:caster-type&level; any active spell/effect Abj VS-F 1sa cls inst Wil- Yes Banishment Dismiss 2*CL HD creatures; Foci: distastefull objects, help improve success Trn VS-- 10m 0 ~h None No Control Weather Area: 2-mile-radius circle, centered on you; see text Duration: 4d12 hours; see text You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in. Season Possible Weather Spring Tornado, thunderstorm, sleet storm, or hot weather Summer Torrential rain, heat wave, or hailstorm Autumn Hot or cold weather, fog, or sleet Winter Frigid cold, blizzard, or thaw Late winter Hurricane-force winds or early spring (coastal area) You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather-where lightning strikes, for example, or the exact path of a tornado. When you select a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually, not abruptly). The weather continues as you left it for the duration, or until you use a standard action to designate a new kind of weather (which fully manifests itself 10 minutes later). Contradictory conditions are not possible simultaneously. Control weather can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them. A druid casting this spell doubles the duration and affects a circle with a 3-mile radius. Abj VS-- 1sa tch 24h none yes Energy Immunity acid|cold|electricity|fire|sonic no damage, but still 2nd effects Trn XXX Energy Transformation Field ... Cnj VSM- 1sa var once none no Instant Summons [Summoning] Inscribes named arcane-marked item on 1000gp sapphire. /You/ summon it;m from any plane by speaking a special word and crushing the gem. The item appears instantly in your hand, unless in the possession of another creature - you know who the possessor is and roughly where that creature is located when the summons occurs. Ill VSM- 1sa lng -- -- Invisibility, Mass [Glamer] Any number of creatures, no two of which can be more than 180 ft. apart Abj VSMF 1sa tch 1rl wil- yes Ironguard Ignore any metal when attacked or when attacking unarmed; F:100gp Uni VS-X 1sa var vary None Yes Limited Wish permit wiz 6-; permit 5-; wiz 5-; spell 4-; undo most effects; XP:300+ Cnj VS-F 1sa cls 2h/l none no Mage.s Magnificent Mansion [Creation] Effect: Extradimensional mansion, up to three 10-ft. cubes/level (S) The door looks like a faint 4'x8' shimmering in the air. Only those designated may enter the mansion, and the portal can be shut and made invisible behind you when you enter. The place is furnished and contains ample foodstuff plus a staff of near-transparent servants (two per caster level), liveried and obedient, wait upon all who enter. Focus: A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon (each item worth 5 gp). Cnj V--- 1sa tch 1u/2l none no Phase Door [Creation] Ethereal 5'x8' opening, 35'; only wood/stone; You (+1) & named/alignment/observable Cnj VS-F 1sa tch inst Wil- Yes Plane Shift [Teleport] Creature touched, or up to 8 willing creatures touching, at 5d% miles of intended target Trn VSM- 1sa Med 1rl none no Reverse Gravity Area: Up to one 10-ft. cube per two levels (S); if hold available, reflex(dc) Abj VSM- 1sa Tch 1dl Wil- Yes Sequester Creature/Object No divination & invisible; creature is comatose Abj VSM- 1sa you 10ml~ none no Spell Turning Return 6+1d4 levels of range targetted spells; partial result possible Evo XXX Submerge Ship BUY for Kraken ... Cnj V--- 1sa tch inst Wil- Yes Teleport Object Teleport Object... May be ethereal: target dispel to return Cnj V--- 1sa you inst wil- yes Teleport, Greater No range limit, will simply fail when no change of success