Weight: 75 ton Chassis: Standard Power Plant: Standard 225 Cruising Speed: 32.25 Maximum Speed: 53.75 Jump Jets: Leviathan Lifters Jump Capacity: 90 meters Armor: 3/Star Slab Armament: 4 Blankenburg Technologies Medium Lasers 1 Armstrong Autocannon/20 1 Holly SRM 6 Manufacturer: Krupp Armaments Works Primary Factory: Terra Communications System: O/P COM-21 Targeting and Tracking System: O/P 911
The Interdictor is an old mech, even in its time seldom seen beyond the Terran Hegemony borders. It was designed and built during the period that an invasion by one or several of the great houses seemed likely and its basic principle was not unlike the later Atlas, although its low and squat profile was a lot less impressive. Most of these mechs never fired a shot in anger.
The Interdictor is a defensive mech, and it excells at that. It was one of the first mechs to carry such a heavy autocannon, which, combined with 4 medium lasers and a huge battle fist promised destruction in the often close-in fighting of the Age of War. As often in these early designs, an extra SRM launcher was added for additional penetrating attacks, but mech pilot using it tended to overtax their mechs heatsink capacity.
In its time it was stationed near cities and large industrial parks, but the development of mech technology slowly left the Interdictor behind. It became less and less used, but because it was such a usefull emergency design, many were mothballed instead of scrapped.
The only known variant was a Star League upgrade which replaced the four aging medium lasers with 2 new medium pulse lasers. At least 3 of this 1S variant were used in the defense of Terra by Rim Worlds units.
Code: IND-1R Interdictor Technology Base: - Inner Sphere - Level 1 Equipment Mass Internal Structure: 7.5 Engine: 225 10 Walking MP: 3 Running MP: 5 Jumping MP: 3 Heat Sinks: 21 11 Gyro: 3 Cockpit: 3 Armor Factor: 216 13.5 Internal Armor Structure Value Head 3 9 Center Torso 23 33 Center Torso(rear) 10 R/L Torso 16 25 R/L Torso(rear) 5 R/L Arm 12 24 R/L Leg 16 28 Weapons and Ammo Location Critical Tonnage Autocannon/20 LA 10 14 Autocannon/20 Ammo LT 2 2 SRM 6 LT 2 3 SRM 6 Ammo LT 1 1 Jump Jet LT 1 1 Medium Laser RT 1 1 Medium Laser RT 1 1 Medium Laser RT 1 1 Medium Laser RT 1 1 Jump Jet RT 1 1 Jump Jet CT 1 1