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JM6-AV Jagermech
![jagermech-AV](/gfx/bt/jagermech-a4.gif)
Weight: 65 ton Chassis: Kallon Type XII Power Plant: Nissan 260 XL Cruising Speed: 43 Maximum Speed: 64,5 Jump Jets: none Armor: Kallon Royalstar with CASE Armament: 2 Arrow IV Missile Systems (20 reloads each) Manufacturer: Independence Weaponry Primary Factory: Quentin Communications System: Garret T11-A Targeting and Tracking System: Garret D2j
Overview:
A popular 'Mech common in the armies of the Federated Suns and
Capellan Confederation, the JagerMech began to get even more Davion
attention with the loss of the last Kallon production line in the
Capellan Confederation, leaving both remaining JagerMech factories in
Davion space. With the formation of the Federated Commonwealth, the
JagerMech was among the designs chosen for increased emphasis.
Prototype work began at the high-security Kallon BattleMech factory
on the planet Talon in the Wernke system.
From there, preliminary drafts went out to the other JagerMech factory,
Independence Weaponry on Quentin, for incorporation of Star League
technology as researchers continued to get the bugs out. One of the
Draconis Combine's biggest prizes in the War of 3039 was the
JagerMech factory on Quentin, complete with plans for the new JM6-DD.
This is how House Kurita is managing to produce the identical 'Mech
designated top priority in the Federated Commonwealth.
The AV Variant:
The Draconis Combine quickly used the first production models in
propaganda anti-pirate missions and some minor raids. There it became
apparent that the Jagermech was a total mismatch with the usual
kuritan style of warfare. A well connected Sho-Sho wrote a report
declaring that the mech was only capable of behind the line fire
support, but that it's fire power and range (sic) were inadequate
even for that. Stamped and forwarded this report was taken as a
request for a true fire support mech, and a daring new variant was
proposed: Removing all the weaponry, there was enough capacity to add
twin Arrow-IV launchers with extensive reloads. Fitting the two huge
launchers was a problem until the subtely shaped Unity Weave armor
was replaced by old fashioned Royalstar armor. Loss of protection
meant that choices had to be made, and, kuritan style, the vulnerable
-and expensive- XL engine got the lion part. Some engineers proposed
replacing some ordenace with a medium laser or two, but the main
designer vetoed this because an artillery mech should never need them
and Arrow ammo was rare - so a large magazine was needed.
Technology Base: - Inner Sphere - Level 2 Equipment Mass Internal Structure: 6.5 Engine: XL 260 7.0 Walking MP: 4 Running MP: 6 Jumping MP: - Heat Sinks: DHS 10 0.0 Gyro: 3.0 Cockpit: 3.0 Armor Factor: Standard 104 6.5 IS Armor Head 3 8 Center Torso 21 15 Center Torso(rear) 5 R/L Torso 15 15 R/L Torso(rear) 5 R/L Arm 10 8 R/L Leg 15 10 Weapons and Ammo Location Size Mass Arrow IV Missile System LA/LT 10/5 15.0 Arrow IV Ammo LT 3 3.0 CASE LT 1 0.5 Arrow IV Ammo RT 3 3.0 CASE RT 1 0.5 Arrow IV Missile System RA/RT 10/5 15.0 Arrow IV Ammo CT 2 2.0
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