Weight: 75 ton Chassis: Technicron 1L - Endo-Steel Power Plant: Vlar 300 SFE Cruising Speed: 43 Maximum Speed: 65 Jump Jets: HildCo Model 12 Jump Capacity: 120 meters Armor: 13 tons Numall Durabond - Standard Armament: 5 Medium Pulse Lasers: (Unknown) 1 Medium Lasers: Maxell DT 1 Small Laser: Magna 2 Er Large Lasers: (Unknown) 2 AMS: (Unknown), 6 shots each Manufacturer: Kong Interstellar Corporation Primary Factory: Unknown Communications System: TransComm Alpha (SOTA) Targeting and Tracking System: Irian Beagle Probe and Tag
The Star League Army introduced the Black Knight into service in 2578. The Black Knight 6's heavy armor and arsenal of energy weapons made it the ideal command 'Mech for deep-strike units - thanks to the low weight endo steel frame, although the careful bracket fire was needed to keep heat within limits. The communication system effortlessly coordinated communications for an entire company at once, and could link together the command frequencies of a whole regiment if necessary. The new Beagle Active Probe furthered the performance by picking up a much wider range of information and relaying it instantly to the pilot. It could pierce standard ECM devices at short range and provided instant cataloguing of all military machines. Yet all these features meant that improvements were almost impossible: the endo steel frame precluded the use of the new freezers, effectivily canceling the use of extended range weapons, or even the use of ferro fibrous armor. The Black Knight 6 seemed the last true of its line - the succession war BL-7-KNT was only a pale shadow. Then some mercenary units fielded the BL-9-KNT; a simple(*) rebuild giving the Black Knight a totally new role.
The new Black Knight follows a well known rebuild of the Eridani Thunderbolt: it uses HildCo jumpjets to jump upto 120 meters, although the leg armor is not upto the 'Death from Above' maneuvre. The arm mounted PPC was replaced by several medium pulse lasers, while the torso large lasers were upgraded to extend range versions. A TAG and double anti-missile system rounded the weaponry, while the remaining heatsinks were replaced by freezers and the musculature by triple strength myomer. The end result was a 'Mech with a slight reduction in medium range fire power, but an extremely efficient urban and woods fighter. The only point of discussion was the Beagle Probe: in some of the 9s it might have been replaced by a Guardian ECM.
Technology Base: - Inner Sphere - Level 2 Equipment Mass Internal Structure: Standard 3.5 Engine: SFE 300 19.5 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: DHS 12 2.0 Gyro: Standard 3.0 Cockpit: Standard 3.0 Armor Factor: Standard 208 13.0 IS Armor Head 3 9 Center Torso __ 29 Center Torso(rear) 10 R/L Torso __ 24 R/L Torso(rear) 8 R/L Arm __ 24 R/L Leg __ 24 Weapons and Ammo Location Size Mass Flamer LA 1 1.0 AMS 2 LT 2 1.0 Er Large Laser LT 2 5.0 Medium Pulse Laser LT 1 2.0 Probe CT 2 1.5 AMS Ammo RT 1 1.0 Tag RT 1 1.0 Er Large Laser RT 2 5.0 Medium Laser RT 1 1.0 Medium Pulse Laser 4 RA 4 8.0 Jump Jet 2 LL 2 2.0 Jump Jet 2 RL 2 2.0 Small Laser HD 1 0.5
*) This is a BMR rebuild: all locations keep their allocated crits and weight