Other than many of her kin, Cuura has some feeling for trying to keep oversight and to fight tactically. Using her horse's speed and ranged weapons to reduce the enemy is something she was never trained for but still feels natural. What's more, she no longer sees combat as crucial on its own, but only as an important way to gain stature. She now follows Sune, where most barbarians follow Tempus.
Grimwald is long winded, but at least he's a fighter, as is Zhae; Kendalan she works well with, and she feels Felina's experience is useful. ChiSiChen's morning tea is nice, and she finds Nethander interesting.
Archetypes: Boisterous Bruiser
Dwarves are the pinnacle of creation, but his own destination is one of doom and despair. These things Grimwald knows to be true. Where he's ever doubtful about his selfworth, he is steadyfast in his belief in his races destiny - if only the other acceptable races could see that truth and the neccessity of eliminating the orc threat once and for all.
His faith assumes silence, but his companions must be shown the way. He often sees their flaws, yet he knows he/his race will need their support to survive. They miss the obvious, think they see, and put their trust in cursed powers and tainted blood. Giving up, however, is not, and will never will be, a viable option.
Grimwald looks up at Cuura, seeing her as a great captain experienced in combat. Zhae is too much a lone wolf with a flawed memory of dwarven history. Kendalan is an expert in an area he's not remotely interested in, and he just cannot believe the elf's remarkable eye sight - if he can't spot it, it can't be important. He distrusts Nethander and he cannot believe that anybody might want to work with such a creature. His opinion of both the Art and the person of Felina is low - Magic is dangerous and bad for ones soul. Chi Si Chen he sees as touched by the Gods, but he isn't sure she isn't cursed too. Sometimes he has high hopes, other times he despaires for her.
After breaking the vow/curse of a dwarven clan, his outlook in life changed. Oddly enough - as he sees it - the dwarven gods seem to (more or less) agree with this.
Archetypes: Mighty Glacier, Knight in Sour Armor, The Engineer, Combat Medic
For a Faerûn copper elf, Kendalan is a real open minded individual. He was sent into the (human) world to try and make sense of it, as the lack of shielding Moon and Sun elves made encounters with that race ever more likely. He was to discover which humans (and dwarves, gnomes, etc) could be trusted, so to create a buffer zone for the elves beloved High Forest.
With his deep understanding of forests and nature in general, and due to his phenomenal eye sight, Kendalan is the group's Pathfinder, scout, and camp master. In combat he fulfils the usual elven role, but his connection with Mielikki gives the party an extra healer/supporting caster and his Amethyst dragon blood also slowly becomes a telling factor. Lightning is his element. More and more his true strength shows in his animal companion, Bear.
Except for a kind of tiredness because of Grimwalds endless monologues, Kendalan accepts most others as they are - even if he does not understand them. He is kind of afraid for Reed, her anger hits something deep inside him. Oddest is that she holds no grudges.
Archetypes: Red Magician, The Archer, Magic Knight
Together with Zhae she is the 'youngest' of the group. Perhaps not in years - Nethander is younger still - but in worldy experience as it pertains to the western Realms. She is learning fast though, and she no longer is a proper T'u Lung maiden.
Her position in the group is based on four totally different aspects. Her arcane fire Art is deadly for such a low level caster, she can cast druidic spells, she has a incling of what the future might bring (both by study and by involuntary insight), and she is the best trader of the group. Even in a standup fight she isn't totally useless. On the down side are several cultural inhibitions, emotional instability, neither animal companion nor shapeshifting, and less martial insight than is healthy.
"Zhae is the only one who understands our culture, and I cannot but be deeply grateful for the fact he is my guardian. We both feel our shared bond, and my being a Wu-Jen means that his lack of family and standing is of no importance. Yet he cannot make the proper steps for our mutual shared being. I cannot complain about that, but I can weep.
Felina has knowledge of the Art, although she has no direct connection to the elements. She's also aware of a woman's position, yet her casual disregard for ownership... and her moral outlook... she could be a force for good, but sometimes I wonder.
Kendalan's understanding of Nature is different but akin to my own, in a peculiar way he is the 'closest' in understanding. I seldom disagree with him, but where I think, he feels, where I reflect, he acts.
Cuura is a special case, the woman 'role' does not apply to her, and her love for horses a beautiful thing. However, she is not refined and she distrusts the Art. Still she becomes more womanly as time passes, and her might in battle is impressive.
Grimwald... Slowly we're getting closer. He's often right... and often wrong. It mostly depends if he knows what he is talking about. His craft, let there be no doubt about that, is outstanding. What he cannot do is convince people. Even if he is right, the way he puts it almost forces one to take the other position. Yet in the end, we two are the ones to worry about the 'why'.
Nethander is practical even if his morals are, well... He can't help being who he is, his background, his heretige, too dark, I will try to show him the path to self knowledge, but it will be a long one."
Archetypes: Red Magician, Martial Pacifist, The Heart
Nethander is kind of stumped by Felina. She is supposed to be the party leader, but he really doesn't understand why: she is certainly not the wisest, clearly not the most intelligent and most certainly not the most present character in the group. Nethander can't place Felina: she's stealthy and can do some magic tricks, but you don't really see her do anything and then when you've finally placed her she does something that forces you to re-evaluate her completely. Labeled 'Formidable'. In a social way Nethander has got no issues with Felina, perhaps because she’s a social outcast herself, she seems to accept Snake’s heritage.
Cuura perhaps the easiest going member of the party. Cuura is a person who looks at actions, not stature! Cuura is a formidable warrior, yet not so bright and easily manipulated. Cuura is a classis case of WYSIWYG, a formidable warrior who takes damage and dishes it out 'till either she or the opponent drops down and on top she's even a good laugh. Labeled 'Risky' Socially, Cuura is the closest to a friend Snake has ever encountered.
Nethander regards Zhae as the most skilled fighter in the party. His battle prowess is beyond all others, especially his ability to dish out damage is astounding. His prowess combined with the fact that Nethander doesn’t seem to be able to place a sneak attack really bothers him. Labeled 'Deadly'. Socially the fact that Nethander and Zhae share the passion for swordplay makes Nethander respect and accept Zhae without a doubt. Somehow Nethander doesn't understand the issues Zhae is encountering with himself. Zhae is clearly bothered by a lot of issues about duty, loyalty, insecurity that Nethander can't relate to. Although they seem to accept each other, a real friendship seems to be out of the question due to incompatible character.
Kendalan the all seeing Elf. Kendalan seems to act like a true Elf. Patient, reasonably open minded and he seems to judge on actions. Nethander has no quarrels with Kendalan and thinks this also counts for kendalan as well. Kendalan is a real virtue to the party because he seems to spot danger from miles away. What he really excels in is unclear to Nethander. He can handle his weapons decently and can do some magic tricks, but he doesn't really shine in any profession. Perhaps his knowledge about nature and the bond he has with wildlife makes him special. But since nature is not Nethanders strong point he cannot put this in perspective. It's after a fight that Kendalan really shines with his healing powers. In a fight itself Kandalans tricks doesn't seem to be very effective and his battle prowess is average and nothing more. Labeled 'fifty-fifty'. Socially Nethander does not object to Kendalan, he keeps to himself when not spoken to and answers whenever addressed to. He is a bit strange, but that must be his Elvish heritage. In a fight Nethander will certainly let Kendalan guard his back and if Nethander doesn't object to long nights of walking guards together with the Elf.
Reed is a most interesting character according to Nethander. Nethander regards reed as the real party leader, she has the wisdom, intelligence, knowledge and natural wits to decide what's best for the party. In this frail body she combines magical prowess beyond all others and she tries to sharpen her battle prowess with that strange weapon of hers. Sometimes she's an enigma to Nethander, strong, willful and standfast in her deeds and then without a real reason she becomes overwhelmed by emotions and looses all strength. When Nethander has to evaluate Reeds possible danger he has to give here a 'Risky'. Her ability to dish out incredible fire damage is as dangerous as anything, yet when prepared Nethander thinks he can end the fight in a few quick decisive rapier thrusts, before she can call the power of her magic. Fortunately Nethander knows it will never come to this because Nethander has a soft spot for the gentle lady from the East. Somehow she sees him as her personal project. She tries to teach him and keep him on the track of goodness and Nethander slowly begins to understand that somebody seems to care for or at least worry about him.
Last but not least the grumpy dwarf. Grimwald is the most difficult one in the party, although lately he has proven to be a wise dwarf, he's really not a team player. He mumbles on about the party being fools and he most certainly doesn't trust Snake at all. If Nethander comes into a conflict with anyone it will be the grumpy dwarf. Although he packs a good swing with his battleaxe and his priestly magics allow him to stay in the fight longer, he's no match for Nethander in battle. After the weeks Nethander and Grimwald has spend together on the road, Nethander slowly seem to appreciate the wisdom and abilities on priestly powers the dwarf adds to the party. The problem lies with the dwarfs distrust in Nethander based on his fiendish heritage. Nethander really doesn't like the dwarf, his crazy ideas on good and evil, predestination and his incredible stubbornness. Nethander will accept Grimwalds presence in the party, friends they will never become. In truth Grimwalds reaction is like most people react to tieflings, so Nethander is used to be treated like this. Strangely enough grimwald seem to be shaken whenever Nethander performs an act of 'goodness'. Since Nethander knows this, he secretly enjoys messing around with Grimwald's view of the little tiefling. Labeled 'fifty-fity' and the social mismatch of the party.
Archetypes: Sixth Ranger, Master Swordsman
A social exile and functional orphan from a small hobbit community in Amn, Norbert spent the better part of his youth in an orphanage in Tyr, where he was taught the self-discipline to develop his particular talents. Making a name for himself as an investigator of sorts, Norbert has, for the past few years, come to the attention, and then, in the employment, of the Spymaster of Tyr. Being sent to 'track' a number of adventuring parties, sometimes by joining them, he has always tried to keep an emotional distance from his investigations, and the people he was asked to investigate. This has not been too difficult. Norbert instinctively sees adventurers as wanderers and troublemakers: trawling through tombs and caverns, and then coming to town to rest up, they stir up things - as one would when lifting a stone in a garden, long left undisturbed. More often than not, their kicking up dirt and scrambling all the pieces of the puzzle means more trouble for the common folk.
To his great surprise - and alarm - however, Norbert has come to enjoy the taste of these investigations. Not wishing to go the way of his parents, he at first tried to cast out his ´heroic impulse´ and ´thirst for adventure´, with dramatic consequences. He now recognises however that all his experiences have brought him closer to appreciating, and ultimately knowing, the nature of reality. He still wishes the world were more predictable and easier to understand for the common folk, but he, at least, is willing to help put the pieces together, and make the world a more structured place.
Has a near-total disinterest in (and lack of) social skills; disdaining politics, showing off, gossip, heroics, hedonism, narrow-mindedness, and over-reliance on either faith, or magic, or the physicality of combat. Analytically appreciates all these however, for what they are: elements of reality, constructed or otherwise, and therefore: pieces of the Puzzle, which is to be Studied, Understood, and ultimately, Completed.
Lords and Ladies, allow me to present to you: Felina. She can look and act more than respectable, if she wants to. She can also look decidedly less so - if she wants to. Yet the question remains: is she? Her mind and her clothes may be bright, but what does she want, except for to dazzle and glitter? What is she trying to distract us from? Perhaps I am seeing shadows where there are none, but I cannot place her. Not in the courts, not on the streets - and certainly not in the countryside or in the wild lands. Is that why she's chosen this life? Because she does not belong?
Felina is one of the less *obviously* dangerous members of this group, and therefore, possibly, one of the most dangerous. Certainly she is worthy of further investigation. Her conduct and appearances are familiar, at first glance - weaving her spells and gathering her wealth like so many others before her. And yet... something about her is off. If she hadn´t already been one of the reasons I was approached to investigate this group, solving her riddle would be one reason for me to stay on.
Cuura, a barbarian troublemaker. Could not be easier to peghole this one. Still, a maker of troubles can also quell them. I must remember to be objective in my analysis. So, being objective: Cuura is a bloody troublemaker, first, second, and quite possibly third, and a queller of troubles, often self-made, only fourth. She lacks self-control, and in fact prides herself on this, leaving her aggression unchecked, especially in combat. Yet her desire for ´leadership´ - inspiring others to embrace the same sort of chaos in their minds - is her most dangerous feature by far.
She's good at what she does; it's just that what she does best is unbalance things. As long as she keeps moving, this unbalancing takes effect locally - like a sudden gust of wind, or a dustdevil, impressive but limited in its impact. The real danger with this adventurer is keeping her in one place: you cannot pin down the wind without raising a storm. I've notified my contacts in Cormyr about her plans to mobilise her barbarian tribes, now half a world away. Let's hope they are paying attention.
Grimwald. Without a doubt the most harmless of the bunch, and still, a bit of a riddle. If left to his own devices, he would probably write a book about Dwarven theurgy. A long book. That no one would want to read. Unfortunately, he is not left to his own devices. For some reason, he travels along with this bunch of erratic adventurers. Why? To do good, he´d say. Well, that he does, and my... unfortunate brush-in with an Outsider and unexpected trek through the afterlife made me appreciate his knowledge of the planes. Getting to know and experience, in an up-close and personal fashion, the bent nature of reality has been fascinating. Yet it would have been much preferable to have gained this experience without also almost losing my soul.
I may have to listen more about his lectures about his strange gods and his clan, for whom, or not for them, really, who can say, he´s taking up adventuring - I listen, and learn, but mostly I wonder why he travels with this band, bringing along his bludgeoning tools and prayers to support this accidental alliance. If only he would be in charge of the whole bunch, they´d be more predictable, and I wouldn't have had to move around so much.
If only! If only. If wishes were wings, pigs would fly. Well, I guess they wouldn´t, without being able to make a wish, too, and, having no hands, they should probably find some way to grab a hold of those wishes, being wings, and attach them somehow, and then still the common pig is rather heavy-set so the physics of it all would likely require some further stretching of natural expectations in order for them to lift-off and take flight. But what I mean to say is this - rather than wishing that Grimwald would impose some predictability on this group, or indeed, dwelling on the wingless nature of the common ungulate, I should probably look into his motivation for travelling with his strange bedfellows at all. Is his support for these adventurers derived from some sort of Dwarven loyalty? Is it some form of atonement? He seems an outcast among outcasts. I need to talk to him more about his motives.
Kendalan. Did I say Grimwald is the most harmless of the bunch? Well I was right, of course. But Kendalan, in his own way, is a contender. He is supposed to be an ambassador, I´ve gathered, a representative of sorts for his people; Copper Elves (not to be confused with copper Elves, of which I've known a few - Na´ine was a fine officer, but somewhat limited in the interpretation of her mandate, and Alonna never seemed to be concerned with petty crime until someone cut down a tree without permission). But yes, Kendalan, then, a Copper Elf, capital C, and an 'ambassor'. Sometimes I have to wonder what ambassador would choose to willingly go traipse about the Western realms, and beyond. But in a sense - he´s an investigator, as I am. And one likely to be held accountable, at that. I think he won't go upsetting the broader balance of things, necessarily - not out of his own inclination. But his undying love of nature can make him irrational and unpredictable.
I should further investigate the nature of this 'ambassadorship', and more importantly, the substance of his reports. Even if it seems unlikely his reports to the Copper Elves' will have any direct impact on Cormyr, knowing is my business, and I do know my loyalties. Besides - it is better to see dangers before they arise.
He´s also got a bear. It is smarter than the average bear. It is also rather large. Sometimes, it eyes me strangely. Beyond these observations, I am not so keen to investigate.
Chi Si Chen aka 'Reed'. You of the noble, you of the self-sacrificial, you of the enlightened Path. I'm sorry - I do appreciate the discipline with which you approach your chosen tasks. But you are naive, walking here and there, seeing only good and evil, and doing only good. Chasing your ideals in a world that is much harsher, much more casually uncaring, and therefore both much better and much, much worse than your angels or demons or devils would have you believe. The only reason you've survived so far is - well, I guess there must be a couple, and I intend to find out about them. The thing is, the longer people like you survive the world, the world itself has to wonder: will it survive you?
This one radiates both power and innocence; a troubling combination, even more so given her unlikely companions.
Nethander - you may be neither as good nor as bad as you think, or fear. And yet, and yet, oh! You are still t-e-r-r-i-b-le! What is the measure of a man? What is the measure of a man? You wouldn't know if it came and challenged you to a swordfight! The day you manage to make some sense of your self will be the day you set out to become what you need to be.
Nethander seems deeply uncomfortable with himself and expresses this discomfort externally - by taking on an aura of supreme confidence, by showing off and kicking up trouble, challenging the status quo (and total strangers, to swordfights) whenever he can. External accomplishment, to him, must seem like an alternative to self-worth. Well - his finesse with a sword may be nearly unmatched, but the true worth of these accomplishments is up for discussion. Reed seems to have some influence over him, yet I fear she cannot teach him self-control, and her naivité coupled with his need to go and prove himself is, at any rate, a potent brew for trouble. I know how orphans can get. If only it weren't too late to guide him, as I was once guided myself.
Archetypes: Spock
Felina did become the 'party leader' because her experience, but also because nobody else seemed suitable. She's a 'laisez faire' kind of person, who only decides when others ask for her opinion. In truth she prefers to be independent, but at this time she finds the group to be handy.
She came from somewhere, persecuted for her arcana knowledge, to Faerun, to be persecuted for her rather loose definition of mine and thine. As an 'adventurer', however, her acquiring of goods is accepted and the extra bodies between her and danger is a decided advantage. The addition of healing power and somebody to discuss magic with - and the fact nobody tells her what to do - makes her like it more than she dislikes it. She even starts to care for some of these people.
Felina doesn't mind working with Chi-Si-Chen (and getting Zhae for free), as the oriental girl seldom opposes her and has a different, but interesting, view on the Art. She has learned to trust Kendalan's wilderness lore. Grimwald is tiring, both because it seemingly endless talks about boring subjects, as well as the fact that their outlook in life is so totally different. Cuura is too agressive for her taste - and too obvious, while she is wary of Nethander.
Archetypes: The Sneaky Girl, Fragile Speedster
Felina: she is our leader, the one dealing in matters not directly related to battle. Her decisions... I'm starting to question them more and more as I see more of the world I see... I can't quite put my finger on it. Everything however tends to work out, so there may be more wisdom behind her choices than I see. She moves with exquisite grace though and has shown great skill behind her frailty, with her things are simply not as they seem.
Cuura: an exquisite warrior in raw ability, not to mention her vigor and willingness to throw herself in the thick of it. I would mark her only flaw her tendency to lose herself in conflict, yet even that she turns into a powerful weapon. She is very practical and our leader in matters of combat. An excellent horse rider, having even taught me the beginnings of how to ride. Combat from the back however feels to restrictive to me, despite their great swiftness. She is a jovial spirit and I find her demeanor quite uplifting. A credit to the group morale and her willingness to listen to counsel and straight to the point when there is too much deliberation is commendable.
Grimwald: the Dwarven master himself, teaching me the very basics of a weapons construction, which greatly aids my ability to wield them and make them a very extension of my self. He has been a bastion of the group and even conquered great choices posed before him. He did not have the vigor in conflict I expected at first, but perhaps it was not needed till recently, he has even begun to demonstrate techniques of the sublime way, manifesting in awe inspiring manner. His path focuses on the strengthening of the group itself, our healer and cornerstone he is.
Kendalan: our guide and keenest eyes. His skill with the bow is truly impressive, making shots of unheard accuracy. He fights with the blade and even has the aid of nature itself. We do not speak much, but I still desire to learn such techniques of the bow, but first I must focus on my current studies. His heart is a righteous one and he will act when I but ponder if I should. No better example could I ask to demonstrate one of my greater lackings.
Reed: what could I say about her, I lack the poets tongue to spin the words I want. I lack the skill to give my blade focus, that I may truly protect her. She shows such strength when tested, this small flower would stand against a hurricane and not wilt. There is so much I have to learn, but I will stand and defend her till my last breath. When I stand upon my last leg, she drives me further, her peril made me force the door open, she was the one that awoken me from the madness that had me assault my friends, she drives my blade to it's sublime state. I ponder if she could be my answer to the spirit, but I am not ready yet.
Nethander: my rival of the blade. He is unlike Cuura, a master of focus and precision. When we spar he shows me weaknesses no other adversary has shown me, I can turn and avoid any mans blade, but his still follows and ends where he wanted it. His only flaw is this abilities ineffectiveness to those who lack such vulnerabilities. His skill and flair are admirable. It is only his demeanour I tend to question, he as an enjoyable flair, but it sometimes turns into grave disrespect. He has as much growth to do as do I.
Archetypes: Crazy Awesome, Nominal Hero
Weldin had been laughed at for getting this motley group together, but others now have to admit that it worked out well. Priests of Oghma are frustrated about them.
Many guards feel they owe their life to the group. The captain isn't so convinced, but he wasn't there when the dragon attacked. The rescuing of the kidnapped farmers has given them a rock solid reputation.
The archers, scouts, and harrassers (both mounted and on foot) are the ones who really appreciate the group. Nethander is well liked by the main battle line.
New Classes
New Feats
New Enchantments
New Spells
New Equipment
Background | 0 | 0 | 0 | 0 | 0 | 0 | |
Berdusk Blues | |||||||
Felina
Level 5
|
Cuura
Level 1, 13hp; ac14, F3 R2 W-1 Melee +4:1d8+3 |
Grimwald
Level 1, 10hp; ac12, F4 R-1 W6 Melee +3:1d10+3; Ranged -1:1d4+2 Craft-weapon 10, -metalwork 7, -stonework 7 |
Kendalan
Level 1, 10hp; ac16, F3 R4 W0 Melee +2:1d8+1; Ranged +4:1d8+1 |
Zhae
Level 1, 14hp; ac16; F4 R3 W-1 Melee +3:1d8+2 Balance 5, Concentrate 11, Jump 8, Tumble 7 |
Reed
Level 1, 9hp; ac12; F1 R1 W1 Melee +1:1d8+1; Ranged +1:1d8 |
Nethander | |
---|---|---|---|---|---|---|---|
[] Unlikely companions | 1 | 1 | 1 | 1 | 1 2 | 1 | - |
[] Survival against the odds | 2 | 2 | 2 | 2 | 2 | ||
[] Resupply and trails | 3 | - | 3 | 3 | 3 4 | 3 | |
[] Cleaning the complex | 4 | 4 | 4 | 4 | 4 | ||
[] Those that came before | 5 | - | 5 | 5 | 5 | 5 | |
[] Broken promises and chains | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
[] Last woman standing | - | 7 | - | 7 | 7 | 7 | - |
[] Half of a double problem | 8 | 8 9 | 8 | 8 9 | - - | 8 | |
[] Breaking the flood | 9 | 9 | 9 | ||||
Coach to Candlekeep | |||||||
Felina | Cuura | Grimwald
Level 3, 17hp; ac14, F5 R0 W7 Melee +5:1d8+4, ranged 1:1d4+2 Craft-weapon 10, -metalwork 11, -stonework 9 |
Kendalan | Zhae
Level 3, 33hp; AC 17; F5 R4 W0 Melee +5:1d8+2 Balance 9, Concentrate 13, Jump 12, Tumble 11 |
Reed | Nethander | |
[] Not so lonely | 10 | 10 | 10 | = | 10 | 10 | = |
[] Books and Birds | 11 | 11 | 11 | 11 | 11 | 11 | 11 |
[] Caught between them | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
[] Entering the twilight zone | 13 | = | 13 | 13 | 13 | 13 | 13 |
[] Taking Position | 14 | 14 | 14 | 14 | 14 | 14 | = |
[] Light calling Darkness | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
[] Power is Relative | 16 | 16 | 16 | 16 | = | 16 | 16 |
[] Past Finds Present | 17 | = | 17 | 17 | 17 | 17 | = |
[] Love and Fear | 18 | 18 | 18 | 18 | 18 | 18 | = |
[] Watch the Water | 19 | 19 | = | 19 | 19 | 19 | 19 |
[] Identity | 20 | 20 | = | 20 | 20 | 20 | 20 |
[] Skirting Dangers | = | = | 21 | 21 | 21 | 21 | 21 |
[] Herbs, Hags, and Heads | 22 | 22 | 22 | 22 | 22 | 22 | 22 |
[] Trolled with class | 23 | 23 | 23 | 23 | 23 | 23 | 23 |
[] Ogre Management | 24 | 24 | 24 | 24 | 24 | 24 | 24 |
[] Best laid plans | 25 | 25 | 25 | 25 | = | 25 | 25 |
[] Faith and Filth | 26 | 26 | 26 | 26 | 26 | 26 | 26 |
Layover in Nashkel | |||||||
Felina | Cuura | Grimwald
Level 6, 46hp; ac18, F9 R0 W11 Melee +7:1d8+5, ranged +4:1d10 Craft-armor 12, -weapon 12, -metalwork 11, -stonework 11 |
Kendalan | Zhae
Level 4, 42hp; AC 17; F6 R5 W0 Melee +6:1d6+2 Balance 10, Concentrate 14, Jump 13, Tumble 12 |
Reed | Nethander | |
[] Intermezzo | 27 | 27 | 27 | 27 | = | 27 | 27 |
[] Dark and Forgotten | 28 | 28 | = | 28 | 28 | 28 | 28 |
[] Expected Surprise | 29 | - | 29 | 29 | 29 | 29 | 29 |
[] Master Trap | - | - | - | 30 | 30 | 30 | 30 |
[] Red Dawn | - | - | 31 | 31 | 31 | 31 | = |
[] Wood Woes | 32 | 32 | - | 32 | 32 | 32 | 32 |
[] Who else? | 33 | 33 | 33 | 33 | 33 | 33 | 33 |
[] Maze and Metal | 34 | 34 | 34 | - | 34 | = | 34 |
[] Razer's return | 35 | 35 | 35 | 35 | 35 | 35 | 35 |
[] An Unexpected Journey | 36 | 36 | 36 | 36 | 36 | 36 | 36 |
[] Dangers of the Wild | - | 37 | 37 | 37 | 37 | 37 | - |
[] The Right Path | 38 | = | 38 | 38 | 38 | 38 | 38 |
[] Present Finds Past Too | 39 | 39 | 39 | 39 | 39 | 39 | = |
[] Choices in Darkness | - | 40 | 40 | 40 | 40 | 40 | 40 |
[] Party Forever | 41 | - | - | 41 | 41 | 41 | = |
The Tower. | |||||||
Felina | Cuura | Grimwald
Level 7, 53hp; ac18, F10 R1 W12 Melee +10:1d8+5, ranged +5:1d10 Craft-armor 12, -weapon 12, -metalwork 11, -stonework 11 |
Kendalan | Zhae
Level 6, 60hp; AC 19; F7 R6 W1 Melee +8:1d6+2 Balance 12, Concentrate 16, Jump 15, Tumble 14 |
Reed
Level 8, ?hp; ac?, F2 R6 W8 Melee Skills |
Nethander | |
[] Almost Finished | 42 | 42 | 42 | 42 | 42 | 42 | 42 |
[] Thorns and Training | 43 | 43 | 43 | 43 | 43 | 43 | = |
[] Gnowledge | = | = | 44 | 44 | 44 | 44 | 44 |
[] Demons and Death | = | 45 | 45 | 45 | 45 | 45 | 45 |
[] Passing the Gates | 46 | = | 46 | 46 | 46 | 46 | 46 |
[] Forth and back | 47 | 47 | 47 | 47 | = | 47 | 47 |
[] The Tower | 48 | 48 | 48 | 48 | 48 | 48 | 48 |
[] Hide and Seek | = | 49 | 49 | 49 | 49 | 49 | 49 |
[] Opposing Elements | 50 | 50 | - | 50 | 50 | 50 | 50 |
[] There be Traps | 51 | 51 | 51 | 51 | 51 | 51 | 51 |
[] Looks can be deceiving | 52 | 52 | 52 | 52 | 52 | 52 | 52 |
[] Changing levels | 53 | 53 | 53 | 53 | 53 | 53 | 53 |
[] Feelings or Thought | 54 | 54 | 54 | 54 | 54 | 54 | 54 |
[] Chains | 55 | 55 | = | 55 | 55 | 55 | 55 |
[] Sin and Synergy | - | 56 | - | 56 | 56 | (56) | 56 |
[] Masterful | 57 | 57 | - | 57 | 57 | (57) | 57 |
The Battle of the Books. | |||||||
Felina | Cuura | Grimwald
Level 9, 69hp; ac16, F14 R1 W15 Melee +12:1d8+5, ranged +7:1d10 Craft-armor 18, -weapon 12, know-dungeon 12 |
Kendalan | Zhae
Level 9, 82hp; AC 22; F8 R8 W4 Melee +11:1d6+2 Balance 15, Concentrate 19, Jump 18, Tumble 18 |
Reed
Level 9, 52hp; AC 18 (24); F9 R10 W13 Melee +12:1d4+1; Area 15d6, single 80 Diplomacy 26, Perform 22, Sense Motive 19 | Nethander | |
[] The hunt is on | 58 | 58 | 58 | - | - | = | 58 |
[] What is that? | - | 59 | 59 | - | 59 | = | - |
[] Negotiate for passage | 60 | 60 | 60 | 60 | 60 | 60 | - |
[] Darkened Light | 61 | 61 | 61 | 61 | 61 | 61 | 61 |
[] Burning Fury | 62 | 62 | 62 | 62 | 62 | 62 | 62 |
Soul Possession | 63 | = | 63 | 63 | 63 | 63 | 63 |
Triumph and Treason | 64 | 64 | 64 | 64 | 64 | 64 | 64 |
Crossroads | 65 | 65 | 65 | 65 | 65 | 65 | 65 |
[] Labyrinth | 66 | 66 | 66 | 66 | 66 | 66 | 66 |
Games of Power | 67 | - | 67 | 67 | 67 | 67 | 67 |
Time-out | - | 68 | 68 | 68 | - | 68 | 68 |
[] Danger from beyond | = | 69 | 69 | 69 | 69 | 69 | 69 |
[] Loss of Control | 70 | 70 | 70 | 70 | 70 | 70 | 70 |
[] Worms and Wyrms | 71 | 71 | 71 | 71 | 71 | 71 | 71 |
[] Dance, Dragon, D'Evil | 72 | 72 | 72 | 72 | 72 | 72 | - |
Fighting Purple | 73 | 73 | 73 | 73 | 73 | 73 | 73 |
Bluff against Karma | = | = | 74 | 74 | 74 | 74 | 74 |
[] A Candle in the Dark | 75 | 75 | 75 | 75 | 75 | 75 | 75 |
The Gate to Prophesy. | |||||||
Felina | Cuura | Grimwald
Level 10, 82hp; ac15, F14 R1 W15 Melee +14:1d8+7, ranged +14:1d8+4 Craft-armor 24, -weapon 16, know-dungeon 16, -planes 16 |
Kendalan | Zhae
Level 11, 116hp; AC 22; F11 R13 W8 Melee +15:1d8+5 Balance 19, Concentrate 23, Jump 21, Tumble 21 | Reed
Level 9, 52hp; AC 18 (24); F9 R10 W13 Melee +12:1d4+1; Area 15d6, single 80 Diplomacy 26, Perform 22, Sense Motive 19 | Nethander | |
What is right? | 76 | 76 | 76 | 76 | 76 | 76 | 76 |
[] Coldhearted co-operation | 77 | 77 | 77 | 77 | - | 77 | 77 |
[] Dreams unfinished | 78 | - | 78 | 78 | - | 78 | 78 |
[] Fist against Fist | - | 79 | 79 | 79 | - | 79 | 79 |
Essential Vices | 80 | 80 | 80 | 80 | - | 80 | 80 |
[] Encounters with a past | 81 | 81 | 81 | 81 | 81 | 81 | 81 |
Ambushing trolls | 82 | 82 | 82 | - | 82 | 82 | - |
[] Knowledge ≠ Understanding | 83 | 83 | 83 | 83 | 83 | 83 | 83 |
An introduction to War. | |||||||
Felina
Level 12, 40hp; AC 22; F3 R16 W7 Melee +11:2d6+5+SA6d6 Hide 21, move silent 19, perform 19, tumble 18, sleight 18 Cat: 20hp; AC17; +9: 1d2-4/1d3-4; Hide 22 | Cuura
Level 11, 83hp; AC 27 (31); F11 R4 W4 Charge +20:5d8+24+5d6; Archer +15:1d8+4 Ride 25, Intimidate 14 Horse: 45hp; AC22; +9:4d6+8 | Grimwald
Level 11, 90hp; AC 31(37); F15 R3 W16 Melee +14:1d8+12+1d6; Archer +15:1d8+5+1d6; Area 9d6, single 9d8 Craft-armour 25, -weapon 18, knowledge-various 18 Earth Elemental: 46hp; ac22; +11: 1d8+8 | Kendalan
Level 11, 75hp; AC 25 (32); F10 R8 W17 Archer +14:1d8+3+1d6; Area 6d6 Spot 16, Survival 15; Move 60' Bear: 68hp; 2x +14:1d8+9 | Zhae
Level 11, 116hp; AC 29; F11 R13 W8 Melee +21:1d20+23 Concentrate 23, Jump 21, Tumble 21, Balance 19 | Reed
Level 10, 57hp; AC 18 (24); F9 R12 W15 Melee +13:1d4+1; Area 15d6, single 80 Diplomacy 30, Perform 26, Sense Motive 21 | Nethander
Level 11, 75hp; AC 29 (33); F8 R16 W6 Melee +20:1d6+5+SA6d6 Feint 27, escape 20, bluff 19, search 18 | |
[] Ella's Smile | 84 | 84 | 84 | 84 | 84 | 84 | 84 |
[] Water/Fire/Air | 85 | = | 85 | 85 | = | 85 | 85 |
[] BIG problems | 86 | 86 | 86 | 86 | - | 86 | 86 |
[] OLD problems | 89 | - | 89 | 89 | - | 89 | 89 |
[] City blues | 87 | = | = | 87 | 87 | 87 | 87 |
[] Tactics 101 | 88 | 88 | - | 88 | 88 | 88 | 88 |
Being recruited | 90 | 90 | 90 | 90 | - | 90 | 90 |
[] Camp safety | 91 | 91 | 91 | 91 | - | 91 | 91 |
Attacker attacked | 92 | 92 | 92 | 92 | - | 92 | 92 |
A lesser Evil | 93 | - | 93 | 93 | - | 93 | 93 |
[] Inviting Trouble | 94 | 94 | 94 | 94 | - | 94 | 94 |
[] Tyrant of the Moor | 95 | - | 95 | 95 | - | 95 | 95 |
Weathering the Storm | = | 96 | = | 96 | - | 96 | 96 |
Removing the Middleman | 97 | = | 97 | 97 | = | 97 | 97 |
[] Digging for Info | 98 | 98 | 98 | = | = | 98 | = |
Counciling disaster | 99 | 99 | 99 | 99 | 99 | 99 | 99 |
[] Holding the Rear | 100 | - | 100 | 100 | - | 100 | 100 |
[] Just not enough | 101 | 101 | 101 | 101 | - | 101 | 101 |
[] Time-past | 102 | 102 | - | 102 | 102 | 102 | - |
[] Truth against Fear | = | 103 | 103 | 103 | - | 103 | = |
Pass to finish | 104 | 104 | 104 | 104 | 104 | 104 | 104 |
A fish called... | 105 | - | 105 | - | - | = | 105 |
Rank and Command | - | 106 | 106 | - | - | 106 | - |
Frontal Hunger | - | 120 | - | 120 | - | 120 | 120 |
Backward Sadness | 121 | - | - | 121 | Norbert | 121 | 121 |
Historic conflict | |||||||
Felina
Level 12, 40hp; AC 22; F3 R16 W7 Melee +11:2d6+5+SA6d6 Hide 21, move silent 19, perform 19, tumble 18, sleight 18 Cat: 20hp; AC17; +9: 1d2-4/1d3-4; Hide 22 | Cuura
Level 11, 83hp; AC 27 (31); F11 R4 W4 Charge +20:5d8+24+5d6; Archer +15:1d8+4 Ride 25, Intimidate 14 Horse: 45hp; AC22; +9:4d6+8 | Grimwald
Level 11, 90hp; AC 31(37); F15 R3 W16 Melee +14:1d8+12+1d6; Archer +15:1d8+5+1d6; Area 9d6, single 9d8 Craft-armour 25, -weapon 18, knowledge-various 18 Earth Elemental: 46hp; ac22; +11: 1d8+8 | Kendalan
Level 11, 75hp; AC 25 (32); F10 R8 W17 Archer +14:1d8+3+1d6; Area 6d6 Spot 16, Survival 15; Move 60' Bear: 68hp; 2x +14:1d8+9 | Zhae
Level 11, 116hp; AC 29; F11 R13 W8 Melee +21:1d20+23 Concentrate 23, Jump 21, Tumble 21, Balance 19 | Reed
Level 11, 61hp; AC 18 (24); F5 R12 W17 Melee +13:1d4+1; Area 16d6, single 80 Diplomacy 30, Perform 28, Sense Motive 21 | Nethander
Level 11, 75hp; AC 29 (33); F8 R16 W6 Melee +20:1d6+5+SA6d6 Feint 27, escape 20, bluff 19, search 18 | |
A chance of plan | 107 | = | 107 | 107 | = | 107 | 107 |
[] 1.The elfeater | NPC | - | (N)PC | NPC | 108 | View | - |
[] 2a.Over the island | (N)PC | NPC | 109 | NPC | NPC | View | - |
[] 2b.In the Island | (N)PC | NPC | 113 | NPC | - | View | - |
2c.For the Island | - | NPC | 115 | NPC | - | View | (N)PC |
[] 3a.Feet of clay | 110 | Bear | - | 110 | - | View | NPC |
[] 3b.Breath of Fire | 111 | Bear | - | 111 | - | View | NPC |
[] 3c.Eye of the Storm | 112 | - | NPC | 112 | - | View | NPC |
[] Birthplace | 114 | - | (N)PC | - | - | 114 | 114 |
[] 4a.Twisted Animals | NPC | NPC | (N)PC | NPC | - | View | 116 |
[] 4b.Twisted Art | NPC | NPC | (N)PC | NPC | - | View | 118 |
5a.Knights on Five | (N)PC | 117 | NPC | NPC | - | View | Reed |
5b.Bishops on Six | (N)PC | 119 | NPC | NPC | - | View | Reed |
5c.Castles on Seven | (N)PC | = | NPC | NPC | - | View | Reed |
5d.Pawns on Eight | (N)PC | 123 | NPC | NPC | - | View | Reed |
[] Six Down | 124 | 124 | 124 | 124 | - | NPC | - |
[] Five to Go | NPC | - | NPC | - | - | 125 | 125 |
[] Four Friends | 126 | 126 | - | 126 | Norbert | = | 126 |
Three Kings | 127 | 127 | - | 127 | Norbert | = | - |
[] Two Celebrations | 128 | 128 | 128 | 128 | - | 128 | 128 |
Kung Fu with a twist | |||||||
Felina
Level 15, 48hp; AC 23(30); F7 R19 W10 Melee +16:2d6+6+SA6d6, +16:1d8+SA6D6; area sleep Hide 22, move silent 20, perform 24, tumble 19, sleight 19 Cat: 24hp; AC17; +9: 1d2-4/1d3-4; Hide 22 | Cuura
Level 14, 99hp; AC 27 (29); F15 R6 W6 Charge +22:7d8+36+5d6; Archer +18:1d8+4; D1 Ride 29, Intimidate 14 Horse: 68hp; AC22; 2x +11:1d6+5 | Grimwald
??? Level 11, 90hp; AC 31(37); F15 R3 W16 Melee +14:1d8+12+1d6; Archer +15:1d8+5+1d6; Area 9d6, single 9d8 Craft-armour 25, -weapon 18, knowledge-various 18 Earth Elemental: 46hp; ac22; +11: 1d8+8 | Kendalan
Level 15, 96hp; AC 25 (32); F11 R9 W19 Archer +18:1d8+3+1d6; Area 10d6; A10/D10 Spot 25, Survival 16; Move 60' Bear: 114hp; 2x +21:2d6+10, SR20 | Norbert
Level ?, ?hp; AC ?; F? R? W? Melee +?:1d? Skills ? | Reed
Level 11, 61hp; AC 18 (24); F5 R12 W17 Melee +13:1d4+1; Area 66+5d6; A10/D10 Diplomacy 30, Perform 28, Sense Motive 21 | Nethander
??? Level 11, 75hp; AC 29 (33); F8 R16 W6 Melee +20:1d6+5+SA6d6 Feint 27, escape 20, bluff 19, search 18 | |
[] Carp Diem | 129 | - | - | 129 | 129 | 129 | 129 |
[] The lost Son | 130 | - | - | 130 | 130 | 130 | 130 |
[] Saved by the Bear | 131 | - | - | 131 | 131 | 131 | 131 |
[] Flawed Festival | 132 | 132 | - | 132 | 132 | 132 | 132 |
[] Half in Control | 133/E | - | 133 | 133 | 133 | 133 | 133 |
[] The Sting | 134/E | - | 134 | 134 | 134 | 134 | 134 |
[] What is good? | 135/E | - | 135 | 135 | 135 | 135 | 135 |
[] No Panda | 136/E | - | + | 136 | - | 136 | - |
[] Inside outside | Efira | 137 | 137 | 137 | 137 | 137 | 137 |
[] Pretty Button | Efira | 138 | 138 | 138 | 138 | 138 | 138 |
Unseen | Efira | - | - | - | 141 | 141 | 141 |
[] Weapon Stitches | Efira | 142 | 142 | 142 | 142 | 142 | - |
Standing Strong | Efira | 143 | 143 | 143 | 143 | 143 | 143 |
[] Wall of Fire | Efira | 144 | 144 | 144 | 144 | 144 | 144 |
Planning & execution | - | - | 145 | 145 | 145 | 145 | 145 |
[] Dragon deceived | - | - | - | 146 | - | 146 | 146 |
[] Beware the Elephant | Efira | 147 | 147 | 147 | 147 | 147 | - |
[] Happy! | Efira | 148 | 148 | 148 | 148 | 148 | 148 |
[] Obediance | Efira | 149 | 149 | 149 | 149 | 149 | - |
[] Room with a View | Efira | 150 | 150 | 150 | - | 150 | 150 |
[] Panda Crush | Efira | 151 | 151 | 151 | 151 | 151 | 151 |
Smile of a Tiger | Efira | - | 166 | 166 | 166 | = | - |
Lose the Keep | |||||||
Efira | Cuura | Lyria | Kendalan | Norbert | Reed | Nethander | |
Nesmé Forever | 152 | 152 | 152 | 152 | 152 | 152 | 152 |
Hidden Trolls | 153 | 153 | 153 | 153 | 153 | 153 | 153 |
Outback Justice | 154 | 154 | 154 | 154 | 154 | 154 | 154 |
What's going on? | 155 | 155 | 155 | 155 | 155 | 155 | 155 |
Keep Management | 156 | 156 | 156 | 156 | 156 | 156 | 156 |
Putting to Rest | 157 | 157 | 157 | 157 | 157 | 157 | 157 |
Untimely Bloodwar | - | 158 | - | 158 | 158 | 158 | 158 |
Taken Seat | 159 | 159 | 159 | 159 | 159 | 159 | 159 |
What Changed? | 160 | = | 160 | 160 | 160 | 160 | 160 |
[] History Persists | 161 | - | 161 | 161 | - | 161 | 161 |
[] Absolutes | 162 | - | 162 | 162 | 162 | 162 | 162 |
[] Summoning | 163 | - | 163 | 163 | 163 | 163 | 163 |
Pinchered | 164 | - | 164 | 164 | 164 | 164 | 164 |
Lichdom and Life | = | - | = | 165 | 165 | 165 | 165 |
Abandoned | 167 | 167 | 167 | 167 | 167 | 167 | 167 |
Moonsea Unred | |||||||
Efira | Cuura | Grimwald | Kendalan | Norbert | Reed | Nethander | |
Melvaunt in Smog | 168 | = | 168 | 168 | 168 | 168 | 168 |
Ride to Nowhere | 169 | 169 | 169 | 169 | 169 | 169 | 169 |
Vaasa Pass | 170 | = | 170 | 170 | 170 | 170 | 170 |
Silent Bell | 171 | 171 | 171 | 171 | 171 | 171 | 171 |
Map of Deceit | 173 | 173 | 173 | 173 | 173 | 173 | 173 |
Food not Fight | 174 | 174 | 174 | 174 | 174 | 174 | 174 |
Blood Red | 175 | 175 | 175 | 175 | 175 | 175 | 175 |
Bell in the Deep | 176 | 176 | 176 | 176 | 176 | 176 | 176 |
Broken Heart | 177 | 177 | 177 | 177 | 177 | 177 | 177 |
The Green Fields | |||||||
Efira | Cuura | Grimwald | Kendalan | Norbert | Draeni | Nethander | |
[] Making Friends | - | 139 | 139 | 139 | - | 139 | 139 |
Making Enemies | - | 140 | = | - | 140 | 140 | 140 |
Serving for Food | 172 | 172 | 172 | 172 | 172 | - | 172 |
NaN: 79 HanKo: 37 Michel: 5 Nick: 10 Michel/HanKo: 6 HanKo/NaN: 2 | Rog4 Mag3 ClD4 FS4 | Bar6 Fig4 Out3 | Cle4 Cru1 Pal3 Sta4 | Dru4 GH1 Sor2 AbC3 AH5 | Wbl9 SwS2 | Par3 WuJ1 Nat3 AnH2 Hrt1 Cord1 Cli1 | TF0 Rog4 Shw6 Bra1 |